The second world was the "Lost Lands", with additional land, dungeons, creatures, and terrain. Ultima Online began with a single world, with specific expansion packs adding additional territory and new worlds. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games. Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared.
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